An appeal to reason
A little over an hour ago, I was giving the final read on what was originally this blog item, under a different title and with a metric ton or two of humor, cutting criticism and the high quality of commentary that you’d expect from this blog. It was in derisive and cutting response to what Mark Shuttleworth considers “innovation” as outlined in this morning’s ZDNet blog item by Steven J. Vaughan-Nichols.
Having the ability to use the English language to slice and dice the ridiculous with the accuracy of a Benihana chef with a complete set of Ginsu knives — whether it’s an idea or a person or both — is both a blessing and a curse. The Mark served up some pretty meaty fastballs right in my wheelhouse — a baseball metaphor now that we’re in spring training — and if he puts them where I can hit them, they’re gone. And I tattooed them, right into the next time zone.
But reading the blog item over again before deleting it, I felt like Bill O’Reilly. That alone forced me to take a shower and rewrite this blog item.
In any case, rather than put you through an eye-rolling, arm-waving rant on this screen about how The Mark’s vision of reality differs from — well — reality (to say nothing of his uncanny knack for hyperbole and a penchant for exaggeration, followed by responses to criticism that redefine ad hominem), I’m just going to appeal to reason and let the reader decide.
Quoting Shuttleworth from the ZDNet blog: “Yes, we are moving beyond the desktop, but we are also innovating to make the desktop itself, better.”
No, you’re not, Mark. Here’s why.
Unity: This is a one-size-fits-all solution to a situation that requires a wide range of flexibility, unless of course you don’t consider the user interface for a tablet any different than that of a 17-inch monitor, and everything between. How this can even be remotely considered innovation when, for all intents and purposes, it’s a round peg trying to go into different shaped holes?
Wait for the improvement? No, thanks. I tried Unity for an entire day, and I wanted to like it. I spent a couple of hours tweaking it, reading wikis (thanks, Google) and getting it to where it would best work for me. But it got to a point where its functionality failed on so many levels, in large part to a UI that was not suited to my hardware. I wanted very badly to say something nice about it — “Um . . . it’s a nice color” — but I even couldn’t do that. Unity is a digital cowpie, and no matter how many improvements you make to a cowpie, it’s still a cowpie.
As a result, I’m glad to use Xubuntu on one of the lab’s machines, which is the one distro in the ‘buntu universe that shines.
HUD: Head-Up Display — no, I’m not going to ask “head-up” what? Nope, I’m not going there. Having tried this (HUD, that is, not . . . um, never mind), I can’t see how this is an improvement: I have to type the name of a program I want in order to get the program I want. Couldn’t I do this — oh, I don’t know — from the command line? And if so, doesn’t this make HUD a GUI for the command line?
A more important question: This is innovation? The only way this is innovation is that Canonical had this ill-advised, counterproductive concept of doing things this way before anyone else did. Being the first to do something counterproductive is not innovation; arguably, it’s regression.
If you like Unity and it works for you, use it. Like HUD? Same thing. I have no problem with people using what they want — that’s a key to using Free/Open Source Software — and you should be glad that FOSS provides a wide range of choices on many levels, including the user interface.
But innovation? No, that’s not a good word for what Canonical is doing with Unity and HUD. Or at least it’s not a word that describes it.
(Larry Cafiero is one of the founders of the Lindependence Project and develops business software at Redwood Digital Research, a consultancy that provides FOSS solutions in the small business and home office environment.)